08/01/2026
One of the sessions running at Oz ORC (Feb 2026) is “Into the Mansion of Baron Thrasp”, a fast-moving heist adventure using Swyvers — a game about criminals, opportunists, and bad decisions in worse places.
Baron Thrasp and his retinue have left the city. His mansion is largely undefended.
Naturally, every swyver in The Smoke has noticed.
Your gang has one night to get in, grab what you can, and get out again — preferably alive. The estate is a maze of puzzles, traps, hidden dangers, rival crews, and rumours of a truly legendary treasure. You won’t be alone, and you won’t have much time.
This is a medium-sized dungeon crawl framed as a competitive urban heist, where speed, planning, and knowing when to cut and run matter more than heroics.
Swyvers is designed by Luke Gearing, whose work is well known to fans of Mothership. Like his science-fiction material, Swyvers focuses on pressure, consequences, and situations that spiral when plans collide with reality. The rules are lean, the tone is uncompromising, and the game assumes the world is hostile, unfair, and already in motion before you arrive.
If you enjoy OSR-adjacent play with a strong heist focus, urban grime, and the constant question of “can we carry any more before this all collapses?” — this table is worth your attention.
Register via Warhorn:
https://warhorn.net/events/oz-orc-adelaide-feb-2026/schedule/sessions/4aa5c522-9d84-4478-9107-1ce81a7bf5f1
The mansion is open. The clock is ticking. Other thieves are already inside.