01/22/2025
With less than two weeks to go for New England Team Tournament (The NETT) at Captaincon, we thought it prudent to publish the pairing process.
We are using the tried and true 3 person pairing system from the Susquahanna Scuffle provided by the Tried and True Team (Thank you!)
We have used this process first hand and can tell you it is both tried, and, well....true.:
Team Pairing Rules
NETT 2025
● Teams will be paired off against each other randomly in the first round and use the “Swiss Chess” system from the 2nd round onwards.
â—Ź A team will never be matched against the same team twice.
â—Ź The captains from each team will work together to determine the individual pairings of the players within their teams using the following method:
Each team will have 3 cards to represent the three players on the team. Each team (referred to as Team A and Team B) will meet at the set of three tables (Table 1, Table 2, and Table 3).
Team A will choose one of their players and place the card face down on Table 1. Team B will choose one of their players and place the card face down on Table 3.
Teams will exchange the remaining cards for their players.
The cards on Tables 1 and 3 are revealed.
Team A will choose one of Team B players remaining to face the team A player on Table 1 and place the card face down on table 1. Team B will choose one of Team A players to face the Team A player on Table 3 and place the card face down on table 3.
Remaining cards will be placed face down on table 2.
All remaining cards are revealed.
â—Ź All players across the entire tournament will play the same SR 2025 (If not available it will be SR 2024) scenario for a given round. No scenario will be repeated.
â—Ź Table terrain will be set up following the requirements listed in Steamroller 2025 (If not available it will be SR 2024) .
Tournament Scoring
â—Ź The team that gains 2 or more victories from the 3 games in a round is declared the winner and receives one 1 tournament point. The losing team receives 0 points.
Each player that wins their game in a round is awarded a “Player Tournament Point”.
● The total “Player Tournament Points” a team has accumulated will be used as the 1st tie-breaker.
● Each team’s strength of schedule will be calculated and will be used as the 2nd tie- breaker.
â—Ź The number of control points each team earns across all 3 games for a round is also recorded and is used as the 3rd tiebreaker.
â—Ź The number of army points each team destroys across all 3 games for a round is also recorded and is used as the 4th tiebreaker.
● A team receiving a Bye will get 2 “Player Tournament Points”, and 3 Control Points and 30 APD for each player on the team.
â—Ź In the event of a team member dropping before the end of the tournament, the team may continue to play. However, the team will receive an auto-loss on the table they do not have a player present to play.
Team Composition
â—Ź Teams may field the same armies. However, teams are limited to no duplicate leader models per team.
The NETT Team Feat
● Each team will have a one-time Team Feat they may use before a round begins. A judge must be present at the table when a team Feats. After all Cards at the tables are revealed, a team may use the Team Feat to move their players to a different table and opponent. After movement, the judge will write “Feat” at the top of each of the players’ pairing cards on the team that Feated and initial.
â—Ź Team A can only use the Team Feat if Team B has not. Team A can never counter-feat Team B.
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