Games for Change

Games for Change Empowering game creators and social innovators to drive impact through games and immersive media

  Session Spotlight ⭐Ready to explore how youth are finding their civic voice through play?Join Mumtaz Tasneem Cooper, f...
06/18/2026

Session Spotlight ⭐

Ready to explore how youth are finding their civic voice through play?

Join Mumtaz Tasneem Cooper, founder of Pencils not Prisons, a non-profit dedicated to dismantling the school-to-prison pipeline. Her session, “Democraverse: Reimagining Civic Power Through Play,” will explore the importance of reimagining justice through youth-developed games and how we can make civic learning engaging, accessible, and empowering for the next generation. 🧠✏️

Interested in sessions like this one? Tickets are on sale now https://bit.ly/4910dMQ 🎟️

Follow along as we continue to highlight sessions to be held at G4C2026 this July, where we’ll celebrate this year’s theme, “Reimagining Play.”

Congratulations to our 2026 cohort of Game Plan Fellows! 🎓 G4C Learn selected five incredible museum educators who previ...
06/16/2026

Congratulations to our 2026 cohort of Game Plan Fellows! 🎓

G4C Learn selected five incredible museum educators who previously participated in our Game Plan program to step into a fellowship. Our Game Plan Fellows wrapped an incredible season of learning and leadership. In just a few months, they:

- Strengthened their facilitation practice to lead game‑based PD at their museums
- Adapted Game Plan strategies for their own audiences
- Co‑facilitated sessions for a new educator cohort
- Built a community of practice grounded in collaboration
- Refined the curriculum to strengthen museum‑based game‑based learning worldwide

These educators stepped forward as emerging thought leaders, creating space for playful, purposeful learning across museum ecosystems.

We are so proud to honor:

👾Rosalie Wade | Frontiers of Flight Museum

👾Dr. Mistoria Brown| Frontiers of Flight Museum

👾Cari Fisch | MoMa

👾Ramzy Lakos | Seattle Art Museum

👾Alex Perez | American Museum of Natural History

It has been a pleasure working with you all. Thank you for all your hard work and dedication.✨

Interested in programs like Game Plan? Check out the G4C Learn website to explore upcoming programs: https://bit.ly/4aiVlCm 📚🍎

06/15/2026

Session Highlight 💫

We’re excited to welcome public media producers Angelina Shi and Jacob Schwitzer to our speaker lineup. Their session, “Powwow Bound: Creating Through Community Collaboration,“ will explore how fostering collaboration can build authentic storytelling for underrepresented groups. Using their 3D adventure game, Powwow Bound: A Menominee Homecoming, they will share best practices for community outreach, key development challenges, and lessons learned from digitally recreating the historic Menominee Woodland Bowl. 🕹️✨

Stay tuned as we spotlight upcoming sessions at G4C2026, dedicated to this year’s theme: 'Reimagining Play.' Tickets for G4C2026 are on sale now: https://bit.ly/4910dMQ 🎟️

06/15/2026

South of Midnight is nominated for Best Gameplay and Best in Impact at the ! 🏆👾
Our game is rooted in folklore, empathy, and adventure, delivering a heartfelt story and magical gameplay that stay with you.
Congrats to all the finalists and see you in NYC this July Games for Change festival!

06/15/2026

Congratulations to everyone who helped create "Powwow Bound: A Menominee Homecoming." The game was nominated for a 2026 Games for Change Award.

To learn more about and play this 3D narrative-driven adventure game, visit NebraskaPublicMedia.org/powwowbound

06/15/2026

🇱🇷Honored to be nominated for Best Platform-Based Project at this year’s Games for Change Festival ! 🏆

This year’s theme, Reimagining Play, explores how games serve as an evolving force for social impact and creativity. We are incredibly proud that “MUDEMverse - Tycoons and time travel!” is recognized alongside so many inspiring creators pushing the boundaries of interactive media.

We designed this game for MUDEM (Museo della Moneta of Banca d'Italia) with a dual purpose: to engage younger audiences with financial education concepts and history in their own language and on their own terms, while raising awareness for a museum that has yet to open its doors to the public, using Roblox as its launchpad.

See you at The Glasshouse in NYC this July 21–22! 👾✨

🇮🇹 Siamo onorati di essere stati nominati per il premio Best Platform-Based Project all’edizione 2026 del Festival Games for Change ! 🏆

Il tema di quest’anno, Reimagining Play, indaga come il linguaggio del gioco possa evolvere e diventare uno strumento sempre più efficace di impatto sociale, valorizzando al tempo stesso la creatività come motore espressivo e progettuale.
Siamo orgogliosi che “MUDEMverse – Tycoons and time travel!” sia stato riconosciuto accanto a tanti creatori che stanno ampliando i confini dei media interattivi.

Abbiamo progettato questo gioco per MUDEM (Museo della Moneta della Banca d’Italia) con un duplice obiettivo: avvicinare i più giovani ai temi dell’educazione finanziaria e della storia attraverso un linguaggio a loro familiare, e al contempo dare visibilità a un museo non ancora aperto al pubblico, utilizzando Roblox come piattaforma di awareness.
Ci vediamo al The Glasshouse di New York il 21–22 luglio! 👾✨

06/15/2026

We’re so honored to see nominated for Best Narrative at Games for Change 🏆

We designed this game to explore how everyday choices shape who we are, and what happens when you have to face those decisions head-on 🧑‍🚀

Massive congrats to all the finalists - see you in NYC this July! 💜

The 2026 Games for Change Award Finalists are Here 💫We’re thrilled to announce the finalists for the 2026 Games for Chan...
06/11/2026

The 2026 Games for Change Award Finalists are Here 💫

We’re thrilled to announce the finalists for the 2026 Games for Change Awards. Selected from 42 countries worldwide. More than just games, these titles embody how we’re reimagining play as an evolving space for experimentation, innovative solutions, and bridging global challenges.

From adventure narratives that explore familial loss and the reclamation of history to mini-games that emphasize accessibility and physical rehabilitation, this year’s finalists tackle real-world issues through innovative gameplay, mechanics, storytelling, and more.

🏆✨ Don’t miss the celebration! Join us on July 21 as the talented Anjali Bhimani and Osric Chau cohost our Awards Ceremony at .

Regular-priced tickets are available until July 5, 2026, with discounts offered for nonprofits, educators, and students. View the full G4C2026 Festival lineup and register here: https://bit.ly/3SAOBun 🎟️

This past February, Games for Change and Roblox partnered to launch the Encouraging Positive Connection and Wellbeing De...
06/10/2026

This past February, Games for Change and Roblox partnered to launch the Encouraging Positive Connection and Wellbeing Design Challenge. Developers worldwide were tasked with creating experiences that foster positive communities, improve mental health, or safeguard against online risks.

We’re proud to announce two challenge winners, who will share $25,000 in prize money, receive mentorship from the Roblox team, and showcase their games at the 2026 G4C Festival in NYC (July 21-22)!

👾 Gather-2-Gether (Developed by Justin Jacobson)

A cozy, cooperative experience designed to help modern families maintain strong parent-child relationships, even when physical togetherness isn’t possible.

👾 Island of Communion (Developed by Laís Migliori Chamarelli and Victor Gabriel Martins Seidel)
An adventure exploring how teamwork and genuine community can restore an island paradise disrupted by human greed.

Both winners beautifully capture the core mission of building deep connections and combating isolation through the power of play. Congratulations to our innovators!

Check out both games here 🎮:
Gather-2-Gether: https://bit.ly/4xmavBs
Island of Communion: https://bit.ly/4e08JP1

  Session spotlight! ⭐Join Jesse Schell (CEO of Schell Games ) and Barbara Chamberlin (Innovative Media Research, NMSU) ...
06/05/2026

Session spotlight! ⭐

Join Jesse Schell (CEO of Schell Games ) and Barbara Chamberlin (Innovative Media Research, NMSU) for their interactive workshop, “Five Steps to Making Great Transformational Games.” The session will introduce a simple framework to ensure your game includes the right content and activities to engage the right players.

They’ll also host a live “Game Design Improv,” where the audience can offer suggestions for potential educational games, and walk everyone through the 5 steps in real time. You don’t want to miss out!

Ready for more sessions like this one? Tickets are on sale now https://bit.ly/4910dMQ 🎟️

Follow along as we continue to highlight sessions to be held at G4C2026 this July, where we’ll celebrate this year’s theme, “Reimagining Play.”

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