02/23/2026
Wizard (N/A)
The Wizard Faction Masters of Wilshire are siblings/friends/cousins (their true relationship is uncertain as they have been documented disagreeing about the correct relational tie) that were part of a small nomadic band of Fairies nearly two decades ago called The Wayward Wings. They eventually took up traveling with Gnomish traders, as they happened upon some Gnomes in need of a few enchants, and partnered up from there keeping their merry bands name and starting to make some serious money. The Gnome at the center of the enterprise got big enough to make a brick and mortar storefront and settled down, leaving the Wayward Wings without their inventor, lucky for them, they had picked up a thing or two in their time traveling with him. Eventually they ended up having a magical emporium of magical spells and inventions, they named The Mystic Mirador in Wilshire. They slowly gained notoriety in the city and even used their Mirador (the locals just called the Tower) to help defend the City. Their acclaim grew so large that at some point people were coming to learn from them, despite their lack of interest in instructing, they followed the coin and started taking on students.
Hydromancer - Rillet is an Ahlukaro and J’hum Fairy. They have always taken an interest in the changing states of liquid and how that could be harnessed in various ways. They are one of the oldest, but are one of the more inventive ones and try to leave the admin stuff to the others so they continue their studying.
--Tower Machinist - Can operate the Wizard’s Tower
--Magical Animal Scroll Crafting: Manananggal - Can spend 70 MC points to craft and can use the Manananggal transformation scroll.
Description: A disturbing looking creature, consisting of four hooved legs connected to a beast's trunk, atop which sits a humanoid torso and head with an exposed brain split in two that can open like a clam, a single eye nested within. It has two large leathery wings where the arms would be on the torso. Usually used for recon or aerial combat.
Stats: HP: 10, Swing: 0. Can use all Hydromancy spells while transformed. Split: the torso can detach from the trunk and fly away. The trunk can move independently and must remain within a mile of the torso. If the torso is destroyed while split, it will regenerate after a 1 minute focus on the trunk.
--Terror Eye: can expose the eye in the casters head to cause all targets to become afraid while in line of sight. Once during combat, can use a mass hysteria on all targets within line of sight causing them to frenzy for 10 seconds then be knocked down and disarmed.
Kairomancer - Fulgur is an Ahlukaro and J’hum Fairy. They are somewhere in the middle of the pack as far as age goes, but often find themselves the most preoccupied with the purse, making sure the funds are there to make sure a lack of funds or some improper spending don't inhibit the rest. It was a natural transition since they held the purse with Wayward Wings as well, though then the budget was much tighter, and they seemed to be the only one worried if they could afford the food they were ordering or not.
--Tower Machinist - Can operate the Wizard’s Tower
--Magical Animal Scroll Crafting: Miniature Ellaunus - Can spend 70 MC points to craft and can use the Miniature Ellaunus transformation scroll.
Description: This huge Elk-like creature with massive intricate horns that follow its back is nearly 20 feet tall in this miniature version of it. Usually used for defense of Wilshire.
Stats: HP: 80 After 3 talent uses can heal self for 6. Can use all Kairomancy spells while transformed
--Serene Grace: After 3 talent uses can Renewing Ground for 6 mending within 10’.
Pyromancer - Pyre is an Ahlukaro and J’hum Fairy. One of the younger of the group, most people fell into one job or another and Pyre wasn't sure what they were supposed to do, they loved being with everyone but didn't feel like they contributed. After setting their camp ablaze in the middle of the night due to some bandits trying to make off with Shriv in the night, they decided they lacked any real security and dedicated themselves to honing the more combative portions of their talent.
--Tower Machinist - Can operate the Wizard’s Tower
--Magical Animal Scroll Crafting: Pakula - Can spend 70 MC points to craft and can use the Pakula transformation scroll.
Description: Its body is the shape of a gorilla, however its reptilian in all aspects with an iguana like head. Usually used for taking on larger land based combat.
Stats: HP: 40 can use all Pyromancy spells while transformed. Can Dash leaping up to 10’ in an instant once. All successful attacks heal for 1.
--Improved Pakula: May use Subjugate once on a target. the target cannot act. For 10 seconds or until they take damage. The caster gets +3 damage on all single target attacks while the target is affected. When the caster drops to 0 HP they may continue fighting for 10 seconds. If they go above 9 hp during that time, they will not drop unconscious until they drop to 0 HP again.
Avlomancer - Shrivel (often called Shriv) is an Ahlukaro Fairy and is the only one that doesn't appear to be J’hum, or at least takes less after it then the rest. Despite their size and nickname of “the Runt” they aren't the youngest of them. They had the heaviest hand in making sure they kept the art of Animal Transformation going, and helped most of the others make their scrolls. Some have said that he came up with Rillet's almost entirely on his own, however that contradicts the understood nature of Animal Transformation, and they swear they have seen the creature in real life, on regular occasion, in fact.
--Tower Machinist - Can operate the Wizard’s Tower
--Magical Animal Scroll Crafting: Fire Lizard - Can spend 70 MC points to craft and can use the Fire Lizard transformation scroll.
Description: A lizard the size of a Komodo dragon, with streaks of red along its sides. Its head is hard and wedge shaped, with a pointed lower jaw it can use to dig soft earth or even crack small stones. Usually used for small skirmishes or crowd control.
Stats: HP: 45 can use all Avlomancy spells spells while transformed. Can Dash leaping up to 10’ in an instant once. Can burrow underground for up to 60 seconds, making them untargetable once and can use firebreath from underground. The caster can use Brutal Swing Knock Down once and R3 Firbreath once.
--Consume: Can consume a recently dropped enemy to refresh all creature talents. After consuming an enemy the firebreath damage goes up by 1 to a max of 9
Kinesiomancer - Welly (usually Elly) is an Ahlukaro and J’hum Fairy. Most think they are the oldest, though she never agrees to that, citing Well(y) being their twin as their explanation. Usually keeping tabs of the others, for the most part they are content to go along for the ride. It was her idea to head out on their own, all those years ago after all to escape from something, though she's never admitted what.
--Tower Machinist - Can operate the Wizard’s Tower
--Magical Animal Scroll Crafting: Kraken - Can spend 70 MC points to craft and can use the Kraken transformation scroll.
Description: A magnificent creature the size of a large Carrack with countless te****les and a squid-like head atop a semi-humanoid trunk. Usually used for naval combat.
Stats: DP: 120 can use all Kinesiomancy spells while transformed. The transformation must be used in an adequately large body of water. When transformed the player chooses an out of game “head location” close to the ship. The player is untargetable unless an enemy is below water with them. The player can come out of the water as a te****le with 10 hp (this is part of the main body’s hp) as many times as health permits. Player must keep one foot planted while being a te****le, they can pull back the te****les at any time but must physically return to the head location before becoming a different te****le.
--Hull Destroyer: uses Kinesiomantic pulses through te****les wrapped tightly around any small to moderate seafaring vessel to attack a ship. If the 60 second count isn't stopped by dealing 40 damage to her head the ship is crushed. Can be used OPT. Additionally each te****le gets one used of Rage R1
Neuromancer - Welly (usually Well) is an Ahlukaro and J’hum Fairy. One of the younger of them, he is often the face of the group and handles a lot of the negotiating and sales, but stops there. With Fulgur handling the finances and Pyre playing the bodyguard he doesn't worry about the details, and has taken the lack of responsibility and ran with it. Often slipping away to go try out some new spell technique, scroll, or gift for a bit of extra money when the opportunity presents itself, Shriv noted this and helped them make something that would match well with their sly pursuits.
--Tower Machinist - Can operate the Wizard’s Tower
--Magical Animal Scroll Crafting: Trifflet - Can spend 70 MC points to craft and can use the Trifflet transformation scroll.
Description: Small crustacean that feeds off electricity. Approximately 6 inches to a foot in length. They do not have mouths. The small horns on their back arc with electricity to give off any extra charge they might have and their pointed tail can be stuck into the ground to route extra electricity. Usually used for stealth operations.
Stats: HP: 6 can use all Neuromancy spells while transformed. Can walk on walls. Lightning damage heals instead. Dart: the caster gets a full stack of Lightning but it doesn't deal damage, make noise or produce light once per transformation. Can shed skin and be left at 1 hp instead of 0 once per transformation.
--Improved Trifflet - Can Ionize neuromancy spells. Lightning damage can restore mental fortitude instead of healing. Can use hide twice PT.
!!wIzArD ToWeR!!
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-GMs
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