ART for AFTER HOURS: Metaverse Creation of Chalk Art Festivals as part of live 3D Chalk Art and Murals for phones, tablets, and vr glasses created by Anthony Cappetto of Art for After Hours. What we do:
Bringing hand drawn and designed 4D Augmented Reality art with chalk and mural installations for our clients. About our Process:
3D chalk art/emerging technologies for mingled experiential experi
ences using figurative animation, augmented reality, and human interactivity designed and coordinated by internationally recognized 3D chalk/emerging technologies artist Anthony Cappetto and team of animators, AR, and chalk artists.
4D or emerging technologies encompass use of virtual wearables such as headsets, glasses to view augmented or holographics as a designed part of the 3D anamorphic installations Anthony Cappetto and Art for After Hours have brought to our clients worldwide for more than a decade. About our projects:
Our projects especially at the corporate/branding level are always client specific, designed closely with what our client imagines and we deliver to realize that vision with the artistic and 3D anamorphic signature of Founder and primary artist Anthony Cappetto, assistants as needed under his supervision and our New York based tech team for one cohesive 4D activation. Art for After Hours can make our 4D happen in one or multiple locations which can make 4D activations reasonably more cost effective. About Anthony Cappetto:
Known for his innovation, conceptuality, and versatility in his art and art project management, Cappetto finds the point in which he brings the clients vision and message to viewers public, private, from projects in the UAE, India, Uruguay, Switzerland, Japan, Mexico, Germany, Italy, Hungary, France, Pakistan, Hong Kong, and across the USA. Cappetto is principal designer of all 4D chalk/street/mural art and uses assistants only for larger projects and multiple locations all under his direction and supervision. As an early adopter of 4D emerging technologies, Cappetto has been involved in ‘builds’ of virtual spaces in the 2000s, participated in virtual ‘in world’ seminars as an avatar at symposia, meetings, and conferences on multiple platforms learning more about the ideas of what is known as hybrid (virtual/physical) interactivity this combining 3D hand drawn art with emerging technologies such as wearables, and augmented reality.