Counter-Strike 1.6 Rules N Regulations By Stay-Aliv3 Tournament “2013”
Competition Method : 5 vs. 5 (Team Play, 5 players per team)
Victory Condition: The first team to win 16 rounds is declared the winner. A coin toss will determine starting sides, Counter-Terrorist or Terrorist. In the case of a 15-15 tie after regulation, the following s teps will be taken:
1) If the match i
s in first phase, then the match will remain a tie and each
team awarded 1 point
3 Times – MR5
3 Times – MR3
2) If the match is in second phase, then the match will have overtime. Each team
will play 5 rounds as Terrorist and 5 rounds as Counter-Terrorist. The team
to win 6 rounds first, is declared the winner. In the case of another tie, the
overtime will be repeated until a winner is declared.
3) If the match is in second phase, then the match will have overtime. Overtime consists of 4 rounds with starting money of $5,000. Each team
will play 3 rounds as Terrorist and 3 rounds as Counter-Terrorist. The team
to win 4 rounds first, is declared the winner. In the case of another tie, the
overtime will be repeated until a winner is declared. Following Client Settings May Not Be Changed (Must use the default values)
cl_weather mp_corpse_stay mp_decals max_shells max_smok epuffs fastsprites
Tournament Interp 0.01
ex_interp 0.01 for LAN (0.1 for Online)
Official Maps:
De_Dust2
De_Inferno
De_Nuke
De_Train (Semi & Final)
De_Tuscan (Semi & Final)
1) MR30 Rule Apply on Starting Matches
2) Ducking (+mwheel) Not Allowed
3) Bugs Are Not Allowed
4) All Maps Will Be Selected By Map Co-pins & Toss
5) Clan Tag is must during matches for demo
4 Teams In Each Pool
2 Teams Will Qualify For The Next Level
2 Team Out
Chaka Toss T & CT