Games Factory Talents connecting Passion & Talent

Games Factory Talents connecting Passion & Talent We are a Helsinki-based talent attraction agency dedicated to the games & creative industry. Connecting Passion & Talent

We nurture resourceful methods in sourcing, enabling the recruitment of talents from across the globe for our clients.

20/04/2026
20/04/2026

Game Talent Fair 2026

20/04/2026

We’re heading to the Game Talent Fair! Swing by, meet the crew, and hear what it’s like to work at Fingersoft.

Event info: https://gamesjobfair.com/

AI agents are not future of game development.They are already here.The real question is:↳ Why are they still failing ins...
15/04/2026

AI agents are not future of game development.

They are already here.

The real question is:
↳ Why are they still failing inside live games?

Not because the models cannot code.

Because they lack context.

They do not know your stack.
Your SDK.
Your live game state.

And that is where most studios hit the wall.

Teemu Haila, Co-Founder and CPO of Metaplay, will unpack why this matters — and how to fix it.

This is not about using AI for generic boilerplate.

It is about enabling AI agents to do useful, production-level work in real game environments.

That is a very different conversation.

And a much more important one.

Teemu has been shaping games for years:
↳ Co-founded PlayRaven
↳ PlayRaven was acquired by Rovio in 2019
↳ IGDA Lifetime Achievement Award winner

At Game Talent Fair Finland, he will show:

▷ Why context is the missing layer in AI-assisted game development
▷ How agents can move from generic output to production-ready features
▷ Why understanding this shift will shape how studios build — and hire — in the years ahead

This is where AI in games gets real.
- Not hype.
- Not demos.
- Not fancy autocomplete.

- Real workflows.
- Real tools.
- Real competitive advantage.

The studios that solve this early will not just move faster - they will build differently.

📅 April 23
📍 Helsinki City Hall
🎟️ Book your spot (link in comment)

FinnishGames Helsinki GameDevelopment

Most new studios try to look like “real studios” too early.That’s the trap.At Odd Latent, we chose a different path.Inst...
14/04/2026

Most new studios try to look like “real studios” too early.

That’s the trap.

At Odd Latent, we chose a different path.

Instead of building like a traditional game studio,
we built an AI-native orchestration engine to tackle the hard stuff at speed.

So we can focus more on what actually matters:
↳ making games fun

At , Tatu will be sharing how they are rethinking game creation in the AI era:
- from building and shipping faster,
- to using AI-native systems that can empower the next generation of creators.

Tatu, has over 30 years in the industry. Creative leadership at Rovio and Remedy.
↳ Two of the most iconic names in Finnish gaming history.

This talk is for anyone interested in where game development is going next and what studios may need to become to move at the speed of thought.

See you in Helsinki next week.

See event details - link in comments

GameDevelopment CreativeLeadership Startup Helsinki Finland GameIndustry

He started coding games on a Commodore 64.Now he is building AI agents that code games themselves.Markus Hjort, CTO and ...
09/04/2026

He started coding games on a Commodore 64.

Now he is building AI agents that code games themselves.

Markus Hjort, CTO and co-founder of Bitmagic with over 20 years across gaming, fintech, and beyond.

Programmer. Technology consultant. CTO.
And for the last five years, generative AI has been his entire focus.

At Bitmagic he is building something that would have sounded like science fiction five years ago.

A platform where creators make games simply by prompting. No code. Just ideas.

And here is where it gets interesting. They used AI agents to build the AI agents. Yes. Really!

At the Game Talent Fair Markus will break down:

▷ How Bitmagic built their entire platform using agentic tools like Claude Code

▷ How their AI agent writes gameplay code and orchestrates assets and animations

▷ What actually works when using AI agents in a real development team

▷ What does not work and why most teams get it wrong

▷ Why right now is the moment to embrace these tools in your workflow

This is not a demo. Not a pitch.

This is a CTO sharing the hard lessons from both sides of building with AI agents.

The question is no longer whether AI agents belong in game development.
↳ whether your studio can afford to ignore them?

Are you already experimenting with AI agents in your workflow?

📅 April 23rd 📍 Helsinki City Hall
🎟️ Link in comments

Bitmagic GameProduction GameIndustry GameDevelopment Helsinki

Most game studios are asking investors for the wrong thing...Not because the game is weak.Because the funding strategy i...
01/04/2026

Most game studios are asking investors for the wrong thing...

Not because the game is weak.
Because the funding strategy is.

In 2026, that mistake is expensive.

Jere Partanen knows why.

He is Principal at Sisu Game Ventures.
He invests in game studios and game-adjacent tech.

He is also a board member,
fundraising advisor,
and angel investor.

He has seen both sides of the table.
Again and again.

Before this, he co-founded Pandatron
and led the gaming vertical at Slush.

He understands games, tech, and capital.
That mix is rare.

At Game Talent Fair Finland,
Jere will break down:

▷ What investors expect from studios today
▷ Why equity is no longer the only default
▷ How corporate investors are changing the market
▷ How to match funding to the studio you want to build

This is not generic fundraising advice.

This is an active investor sharing what early-stage studios need to know now.

Building a great game is not enough.

You also need to fund it the right way.

If your funding strategy is off,
your studio strategy probably is too.

📅 April 23, 2026
📍 Helsinki City Hall

What is the biggest misconception
you have seen about game funding?

FinnishGames IndieGames Helsinki

Are you are still debating whether to use AI?Elina Arponen already shipped it.She has spent over 20 years in interactive...
30/03/2026

Are you are still debating whether to use AI?

Elina Arponen already shipped it.

She has spent over 20 years in interactive media.

15 years as a founder CEO.
↳ She’s built, scaled, and exited. More than once.

Her latest venture Playables.ai lets studios create playable ads just by prompting.

What used to take a full team now takes minutes.

At the Game Talent Fair she is bringing something most AI talks never deliver.

Practical. Real. Actionable.

▷ How her team integrated AI into marketing, code and management.
▷ The workflows that are saving them time now.
▷ What you can bring back to your studio the very next day

Not theory from someone who read about AI.
↳ This is a founder who rebuilt her entire production process around it.

If you work in games and you are not rethinking your workflow, someone else already is.

Have you integrated AI into your daily process?
What is the biggest blocker for your team now?

🗓️April 23rd : 📍Helsinki City Hall
🎟️Game Talent Fair 2026 (see link in comments)

GameProduction gamefactorytalent gamesfactorytalents

Jokerit official sponsor 🇫🇮🥅🏒🏆
24/03/2026

Jokerit official sponsor 🇫🇮🥅🏒🏆

Our CTO and co-founder Denis Pertsev inviting juniors in our cosy office in Redi, Kalasatama, Helsinki.Denis lived in Fi...
24/03/2026

Our CTO and co-founder Denis Pertsev inviting juniors in our cosy office in Redi, Kalasatama, Helsinki.

Denis lived in Finland for 25 years and brought a lot of his experience in the IT and AI side of things.

But most importantly Denis come up with an updated name for us Game Factory Talent 😍

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